We are a team of like-minded people who met through the mmozg.net project. The ideas we bring to life in Eventide are the result of years of discussion and research into the nature of human interaction in MMOs.
We believe most MMOs offer one of two opposite approaches: a crowd of autonomous players who have no effect on one another, or a space for tight-knit groups competing for in-game resources and rewards. The genre is slowly losing popularity because neither approach fits the nature of an MMO space. Meanwhile, the things that were once unique to MMOs have moved into neighboring genres, losing the magic of a world shared with other people and of a space where friendships can form.
Our goal is to create the conditions for everyone in a shared world to enrich one another’s experience while pursuing their own goals and following their own preferences. Here you can still team up and act more effectively, growing closer and building relationships. But anyone, even a complete stranger, has obvious value to others. This is the essence of the Breathing World concept that we are bringing to life in Eventide.
We use Vintage Story as our foundation because it is a carefully crafted environment with many interesting and detailed mechanics. The only thing it lacks, in our view, is goals and incentives beyond simple technological progress. We want to change that with Eventide’s social mechanics.